I really don't understand what the shield is doing, and healing feels nigh-impossible, since your hp increases, but the healing is a flat amount, so you just end up losing hp when you heal... why? The shield felt entirely pointless to ugprade, as when you rolled it, nothing would happen. On my first run, killing 5-6 enemies, I didn't roll the crit a single time, I didn't even know it was an option until my second run, so the wheel doesn't feel very fair either. I really don't know how you can get father than like 7 enemies, since they scale WAY faster than you do, and there's not really much skill expression in the game as is.
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Thanks for the honest and detailed feedback! You're totally right about the math, since it was a short jam project, I didn't have enough time for proper playtesting, and the balance and lack of visual feedback for the shield definitely missed the mark. I'll keep your points in mind for future projects to make the scaling and RNG feel much fairer!