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Tried it out and it's pretty cool. Got stuck for a bit applying it to a single sound as the example show that you should pass the effect function without arguments but in fact you have to else it doesn't play at all. Apart from that nicely documented and easy to understand. I would recommend giving a short description on the audio bus system as well just to link the concept properly.

Ah thank you, I've updated the documentation to show the correct usage of the function.

As far as explaining GameMaker's audio bus system, I have something else in the works that should help with that. Coming soon!