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(1 edit)

I'm not sure I get how to play the game - I understand you have to click on ghosts and play a melody (you said in a comment the melody has to start with F3 as is hinted on the start screen, is any notes fine as long as you start with F3 ?) but I'm not sure what the melody does - I think the game might benefit from a bit more feedback ?

The game seems to have a few bugs as well - at some point the ghosts just stop appearing just by continuing to click on them (before even trying out a melody), it lagged quite a few times (the screen freezes) and the countdown has a little issue where it starts at 23 then goes to 26 when the first ghost enters and starts decreasing normally from there (I played the web export)

Hi, thank you for trying my game. The web export doesn't play well on some browsers. You brought up a point that was cited by many people. I tried to make the instructions as obvious as possible, but without sacrifing the plot. Yes, you may need a couple of tries to figure it out. Basically, you need to collect the F3 note first, otherwise you'll get stuck. Order matters in melodies, and it sets the progression. All the monsters carry different notes, and the one that carries the F3 note doesn't growl. To collect a note, you need to click multiple times on the monster that carries it. 

Maybe I should have added a visual que to the monster that carried the F3 note as well. I thought the players would easily figure it out because all monsters growl when clicked/tapped, except for one that produces an F3 tune instead.