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Thanks for playing! Glad you enjoyed! Great feedback as well. After many playtests and run throughs of the game you can definitely get cooked by the enemy overhealing, but in some cases that's just the Luck of the game. I have thought about adding some sorts of healing reduction to specific characters, namely strong man as you deal less damage to him but he heals fully (1 step forward 2 steps back), but then there are cases where you get a good hand and he doesn't and you beat him up. Of course, in that case there isn't much control in the player, but I also feel that when I implement more cards with unique effects, the card pool will be more diverse and overhealing won't be as much an issue. A tutorial fight Is absolutely something I would like to add, I just didn't have the time for the jam. (You're telling me people DON'T want to read the super lengthy clearly exaggerated binding contract that signs your life away to the wheel ;)