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Really good stuff! Especially the strong visual style.

I often felt like I had tricky decisions to make, which is exactly what I'm striving for in this genre. Also giving each opponent a specialty was a really good way to give the game a sense of inertia as you go.


A few thoughts & pieces of feedback, since you mentioned you're looking at expanding it after the jam:

  • Opponents overly healing can have negative game feel. It might be worth exploring if there's a way to temper that, but its a very hard problem to solve.
  • The wheel being forced on the player every X turns brought some depth, but also restricted strategy on the turn you're forced to spin it. Adding player choice on those turns could help with player agency. As an easy example, if spinning the wheel also discarded a card of your choice, then your 'random' action would still be beneficial to your overall strategy, although harder to convey.
  • A scripted initial fight would be a really good way to communicate the foundational game play, as players often skim/skip tutorial text.

Looking forward to seeing where you go with it.

Thanks for playing! Glad you enjoyed! Great feedback as well. After many playtests and run throughs of the game you can definitely get cooked by the enemy overhealing, but in some cases that's just the Luck of the game. I have thought about adding some sorts of healing reduction to specific characters, namely strong man as you deal less damage to him but he heals fully (1 step forward 2 steps back), but then there are cases where you get a good hand and he doesn't and you beat him up. Of course, in that case there isn't much control in the player, but I also feel that when I implement more cards with unique effects, the card pool will be more diverse and overhealing won't be as much an issue. A tutorial fight Is absolutely something I would like to add, I just didn't have the time for the jam. (You're telling me people DON'T want to read the super lengthy clearly exaggerated binding contract that signs your life away to the wheel ;)