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(+1)

Ok, I think I like the idea.. But the gameplay.. well really the controls..
Really there is really just 1 change i wish for.. For movement, instead of the wasd working from the car's perspective, it should be working from the camera's perspective.. The track can already give you quite some of that cramped feeling (not that its a bad thing, ill get to it later) but that coupled with the hard controls? Im not a fan of that :sob:

Tho skill issue def takes a part in that cuz my first run took literally 10 mins :skull: (tho i did get distracted for like a min.. still lmao) 

Tho yes i did get better lmao, this was my 3rd run iirc

But instead of keeping up wiith the other racers and eliminating them, i found it SOO much more easier to just wait at the start of a fat part of the track, let them pass, chase and kill them :kekw:
Tho thats probly not the intended way to play so might not be the best thing :P

Maybe if there was another stat or smthing like laps completed that compelled the player to not just eliminate the other racers but also keep up with them? Or if they get behind you they might try to spin you out of the race too? That, imo couldve def helped the game

So, for the track layout.. I feel like you actually did a pretty good job on that part! Like I love how it goes from alot of space to suddenly a really cramped corner then other times it takes a transition to slowly shift the size to cramped and they are placed appropriately. Like it feels well spaced out!

Other than that one curve which goes from a really fat road to a really cramped u turn at liek the bottom side, i hate that :sob:

Also, genuinely the music is really good, but due to how long a race can last (as said i did my first 1 in 10 mins :kekw:) the loop CAN get a bit repitetive, well not really much you can do about it ig but maybe have like 2 different but slightly similar tracks? and play them at random when one ends? i feel that  COULD help.

So overall i actually liked the idea! But the controls being as they are really took it down for me, i think whats worse is the constant turns which makes it even harder to keep track of the controls. Tho i really liked the to shrink or expand the width of the track itself.. (I might just steal that one for myself :P)

Anyways, hope to see more from you and that you can add an option to change the control system :P

I see youve handled the edgecase of crossing the finish line from the wrong side and also for the camping part, i did notice that you cant seem to be able to just spin them from the side after waiting.. Like you have to let them pass you, chase them down and hit them from behind.. So like that KINDA works aswell :P

Still the game is really well made and quite polished!

Thanks for taking the time for such detailed feedback!

In terms of intended play, the strategy you mentioned is perfectly viable. The first two cars are easily chasable (the player has a higher max speed than the AI, plus can boost with spin), but for the last two it can be a grind to just do it all lap by lap, but let them just come to you. 

Also, two music tracks in a week-long jam is asking a lot of a solo developer. ;)

(+1)

Im happy to see that the strategy is not just some exploit you missed :P
But still, just waiting for the cars to eliminate them felt.. wrong? not sure 

Oh yaa.. dont mind me forgetting music also takes time to make lmao
I usually just pick it up from free sites or ahve other ppl for it so i do forget about that someitmes :P

But still, the music WAS good, but it got a noticeable after being frustrated for a bit and it keep looping lmao