This is a lot of high quality game to make with just two people in a week! I'm incredibly impressed that ya'll made everything. The shading totally removes the stock Unreal look. You have excellent game feel, feedback, and sound implementation. Really top notch voice acting too, fantastic delivery and great writing. Puzzle games are very difficult to make on a jam timeline as well since they rely on playtesting so much, so I'm glad you kept them simple and more about execution.
Just two things from me: The fire extinguisher still takes input after you throw it, so you can still spray once it's out of your hands.
The last level is tedious to start each attempt. Getting out of the hallway and to the glove in forced zero G is clunky since you get stopped every inch or so by recolliding with the floor. I don't know if there's a good mechanical solution to this that wouldn't trivialize the game, so I think you'd have to look to level design. A bigger hallway and door to start that level would help a bit, but it would make it different from the other levels. I would suggest moving the glove from close to the floor to floating somewhere not near the ground so once the player is out of the hallway they can jump straight in rather than wrestle with the floor stopping their momentum.
Really fantastic job guys, I look forward to seeing more from you!