Thank you! About the first stage, it was a pretty tough design decision because that part of the gameplay lasted way shorter than the full music track, so I chose to extend it a bit without adding more stuff in order to save time.
The dog’s voice is basically my own recorded voice, but with a lower pitch so it sounded very deep and ogre-like. And I’m familiar with Bonnie’s Bakery. That game turned a 360 on me with how dark the writing is.