simple game, i liked it though. i think showing a "last trajectory" could reduce the amount of trial and error required. showing where the last rocket you sent landed could be really useful for planning. right now the only way to figure out where the dynamite launches is by trying it out or guessing. seeing a visual where it went (or even, predicting where it will go) could work wonders for making the game easier to grapple with. also, why is restart (keep spinner positions) hidden in the game over screen but only sometimes? cool entry!!