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I really enjoyed this idea. I think you executed it very well too, with smart puzzle designs and a good feel to everything but I can't help but wonder if the visual and positional clarity could be improved though I acknowledge you did a lot with the 3d glyph-map and allowing for freecam. I kept getting confused about where I was so I ended up brute forcing a lot of solutions. Maybe color coding the cardinal directions might help? Overall though really well made and a coherent vision.

As a fellow puzzle designer I commend you!

Thank you so much! Yeah, a lot of thought went into providing clear feedback and giving you lots of tools to help better understand where you are, but it could definitely still use improvement. Color coding was something I thought of and would have loved to do, but the dither shader I used for the project forced everything down to just two colors 😅 thank you for your feedback, I'm glad you enjoyed it!!