Honestly quite fun! I did not expect that type of gameplay from the intro cutscene lmao. Overall I really like the design of trying to carefully maneuver so that you only remove the desired people. I do think that the game design could be spiced up by having another reason to stop spinning, because most of the beginning of the game I could just hold Enter and wipe everyone out, but having more incentive to stop spinning would be a great idea! (maybe spinning gives you less controlled movement?)
I also would have loved if the music loop ended right when the timer was up. It would have added another sense of polish. Since the music began to fade in the middle of the run, it felt a bit awkward, but if you could have it fade out just before the timer hit 0, it would feel much cleaner!
Otherwise, I really like how you actually hid the progression at the very end, giving the player some tension and mystery about whether they actually succeeded, and you hide it at just the right time before I was about to cross 50%! This is a really solid entry and a fun experience, great job!