Very fun entry with a really nice audio-visual aesthetic.
This was actually a little different to what I was expecting (in a good way), I feel like the instinctual design choice would have been to have this basically be entirely physics-based and have the different astral bodies pull the moon around the place whenever they got close by. Here though the planets all behave like little checkpoints, which is a unique spin on this sort of game.
It's also cool that this is a golf puzzle game where I feel like I don't need to (and frankly, can't) shoot for a hole-in-one every time. That gives it more of a breezy feel that adds to the pleasent vibe. Great job dev!!