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Took me a while to figure out that spacebar spins the wheel, but I was hooked! Managed to survive in the end. 

  • The choices for spells were immersive and having to spin to cast them is really clever and thematic. I started with the doubles so it was funny since they didn't do anything until I leveled up. 
  • Interesting how passive effect are attached to the wheel so you get less consistent spellcasting. I like how it balance out those effects, but I did feel a bit nerfed lategame. I would've liked if passive upgrades had to be hit like curse and were removed afterwards. You could play into the gambling effect better if a strong upgrade needed a 1 in 20 roll to activate. Would feel more like spinning to win than spinning to spin again. 
  • The difficulty was noticeable at first and I almost died a couple times. However, I discovered being faster than the skeletons meant I could leave them in a big clump and just avoid getting in their way. 
  • The lategame was too slow because I couldn't do enough damage to blow up the skeletons. It became a walking simulator at that point. I wish I had a vampire survivors-esque insanity build to go ham with. 
  • Do the skeletons really care about your debt? Not sure how serious to make of it... 

Thanks for the feedback! I think maybe I should at least buff the passives so they're more noticeable, I definitely agree about the late game!