This was so much fun! The only issue I really had was that I think the game could use some more feel, so like more feedback when hitting enemies with stuff like knockback and a white flashing effect (maybe also some screenshake when the bombs go off but I'm a screenshake fiend hahaha). The enemy variety made for some really interesting decisions about when to prioritize attacking and when to prioritize stirring. I felt like the game was at the perfect speed for what it's trying to be, though maybe projectiles could move just a liiitle faster. I felt like I needed to use each weapon type to be successful, and I had to think carefully about how I should deal with particular patterns of enemies. Great job!!