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Definitely one of the coolest ideas I've seen in this jam, but also one of the hardest to execute well. With such a unique control scheme like this, it could take the whole length of the jam, if not longer, just to make it feel good to play. I love how ambitious this game was, but unfortunately it fell flat for me. It felt less like puzzles, and more like fumbling around until I stumbled into the goal. The music fits perfectly though. Speaking from personal experience, it's very hard to make music for a puzzle game that isn't distracting, but you did a great job.