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(+1)

love this. I do a lot of experimental text games, and this is right up my alley. The art, the writing, the sound, everything works so well together and creates a vaguely surreal but not entirely meaningless vibe that is just so perfect.

I do agree with other comments on the fighting being repetitive. My idea to fix this wouldn't be to change the system, but to add more text. Some randomized flavor text could go a long way to making it feel more like a fight is happening as opposed to just the little messages about hp. I want to know what a fight with a nugget annihilator actually looks, feels, sounds like. Of course, for a jam game with limited time, this is all a  big ask, haha. Obviously less hp on some of the enemies would be a much easier fix and would definitely help as well.

I see that on the page you mention you might do more with this, and I really hope you do. I'd love to see where you go with some of the ideas here. It's crazy good.

(+1)

Thank you a lot! I really agree with you about the vibe, I was going just for that and I really like it too! The combat system, I didn't know what to do at the time, I really struggled to make it nice or just even OK for the game... For now I'm working on an incremental game based in the same universe, if this game gets a lot of support, I will make a sequel (or a remake), for now I have one reason to continue working on my projects! :)