The mechanic is really cool! I loved the idea of exploring areas with different "filters" on. I think I would have preferred not to be losing health from the start and having more time to explore, but maybe that wouldn't have been appropriate for the game's themes.
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I'm glad you liked it. I actually included the time limit because the level wasn't very big and I wanted the game to be a bit more challenging—though I would have liked to make the level larger and without a timer so players could discover hidden things using the filters. Maybe if I keep working on the game, I'll add larger levels without time limits