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The mechanic is really cool! I loved the idea of exploring areas with different "filters" on. I think I would have preferred not to be losing health from the start and having more time to explore, but maybe that wouldn't have been appropriate for the game's themes.

I'm glad you liked it. I actually included the time limit because the level wasn't very big and I wanted the game to be a bit more challenging—though I would have liked to make the level larger and without a timer so players could discover hidden things using the filters. Maybe if I keep working on the game, I'll add larger levels without time limits