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soundofwings

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A member registered Jun 10, 2020 · View creator page →

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Thank you for playing! I have to confess...I don't know why I chose that either.

Thank you!

Thank you :) 

Thank you for your kind words, it really means a lot. I agree, I really wanted to add music and more ambient sounds and soundscapes.

The more upgrades I get the harder the game gets! I really had fun with this one, it was a good challenge without being over the top.

It was fun to try and find unique solutions by wildly rotating the stage. There's a bit of a delay in getting the pizza to roll which can feel a little awkward at times. But overall really solid concept and  executed well.

I really enjoyed the art and setting up the wheel each day. I think I would have preferred an alternative to loot boxes, maybe an underground shop where I can actually pick items. But overall really enjoyable gameplay loop and well executed game!

This concept is really cool and I think executed well, but I found it a bit too difficult right off the bat. That could just be me though. I spent a while on the first melody only to be told it was wrong.

I was able to pick up and play with no tutorial, which is always a plus! I just wish there was a bit more to do. Some sound effects and music would definitely go a long way! Especially some kind of "amazing" sound when you get right in the green.

This reminds me of old flash games. I liked the concept, it was very funny. 5 minutes is a long time!

This was a really cool concept, I'd love to see it expanded on more. One thing I think could have helped is not skipping turns, maybe the person closest to the direction of the bottle goes. Because I had a bit of a loop going on where none of us could go. Overall though this was really cool, I really liked the setup.

This was so fun, I love how you vary things from level to level and it's never too easy or too hard. Great platformer.

The mechanic is really cool! I loved the idea of exploring areas with different "filters" on. I think I would have preferred not to be losing health from the start and having more time to explore, but maybe that wouldn't have been appropriate for the game's themes.

Once I got the two minigames down it was a lot of fun, especially delivering documents. I do wish the upgrades felt a little more impactful, I found the carry capacity was the biggest one.

I really loved the visuals and how the shapes update as I buy more upgrades. I found I was unlocking upgrades very fast, to the point where I'd unlock the next tier before even buying the previous. I think it could benefit from less clicks per second in every category, and maybe you get bonuses as you "complete" shapes.

The art was very nice. I wish it was more clear when I was getting upgrades (if I was). I also wish my attacks weren't all based on RNG, it can get a little frustrating. 

This was a cute little game, I liked the loop of assigning workers and progressing although it was pretty stressful initially. 

This is a cool concept. I think with more polish it would be really good

Thanks for playing! I used to play so many flash games, it's an honor to be compared to one. I really liked how the ascii turned out, I already have a couple ideas for how to use that in future games. Thanks for the great feedback!

That was cool! It was fun strategizing which areas to fill out with towers.

This was really fun, I liked spinning the lily pad and found it worked really well. Some of the upgrades felt a little redundant, sometimes I'd get like 5% or 20% bonus and it's just clear I'd take the higher number.

The writing was really good. I liked the different music and the real pictures as backgrounds (even though I saw a getty images logo on one of them). 

I liked your take on the theme, different than other submissions! I think having damaged tied to a dice roll is kind of frustrating. Especially with a kick that is supposed to do more damage, rolling a one makes it do only one point of damage and then you can't use it for 4 turns.

That was cute! I wanted to keep playing. Nice puzzle game

I like match 3 so this was fun! I would agree it would be nice if there was an animation or something of the piece going into place.

This felt very polished and I loved the mechanic and the concept.

I had a lot of fun with this one. I was impressed at how much there was to do!

Ended with 423 million points. High score?

I enjoyed the trippy visuals and art style. I did have some issues with the buttons, at times they were hard to press and I eventually reached a next chapter button that I just couldn't get to work. But overall a cool experience!

Thank you so much! I'm glad the game resonated with you. I appreciate your kind words!

Thank you for the feedback! Yeah, I think I made that computer part too hard. And definitely would've liked to add more sound effects.

Thank you for playing!

This was really fun! I liked the balance of choosing upgrades and picking crops vs running the windmill. The dog was cute too

Had to mash at the end but I got it! Cool game I enjoyed rolling in mud

The story concepts were cool. The platforming was kind of hard with the gravity jumping sections.

Really cool concept! Some of those options felt so bad haha

I ate a poisonous berry and died then went back and stayed with my dinosaur companion for the rest of my days. Very cool game!

This animation is really impressive especially considering we only had 7 days! The quick time events were hard so I watched it in cinematic mode.

This is such a cool concept! It was fun trying to figure out a good strategy to use with the wheel and the different weapon options. Really enjoyed

This game felt very polished! I liked the sleek menus. The actual mechanic is very creative, but super hard for me!

This is a cool concept, but when I press W/S nothing seems to be happening?