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I liked the idea of using a flail as a weapon a lot, but found the controls to be a bit clunky. If your idea was to simulate a character not being able to move freely due to the flail, I can understand, but I think it's a risky move to add limitations that could lead to frustation, they require a lot of playtesting to make it work.The concept of attacking using the flail is already cool on its own.

Ohh thanks alot for the advice bro tbh its my first finished project a bit more optimized and i liked the idea alot, thanks for playing i hope you enjoyed