Thanks for your comment! I completely agree that the game needs more juice, but unfortunately we weren't able to add it before the deadline. I'm glad you liked it though.
Lead Sheathed Cable
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Thanks so much for your comment! To play optimally, you have to pay attention not only to the timing, but also on the monsters you hit. If you want to deal maximum damage, you have to use damage monsters. The slime always gives 30% at level one, so it's the safest bet, The ogre, goblin and minotaur are all RNG, although you can upgrade the chances. The rats do not give you damage, they give you shield instead, so hitting rats is the most useful when you're low on health. The amount of shield also varies with their level, so if you're really low on health and there's a LV 3 rat in the field, you should think of a line up that will hit it and the elite enemies at the same time so that you can tank the next turn. We weren't able to properly explain these aspects of combat in game, so I understand if it wasn't clear to you. Thanks for your feedback though.
This game is incredible, especially considering how little time it was made in. It's very polished and well thought out. I really liked the freedom to build your character however you want before each battle. That makes the gameplay even more fun and rewarding. It's truly an amazing game. Congratulations!
The graphics and animations are beautiful, and the gameplay mechanic is really fun. I did have a little trouble because the movement sometimes felt a bit too slippery when switching directions, but it didn't take away from the fun at all. It's just a small piece of feedback. I really enjoyed the game. Congratulations!
The game is really fun. The idea of spinning the roulette wheel and increasing your odds as you level up is a clever mechanic that fits the theme really well. The art is beautiful too.
I know it's hard to add everything during a game jam, but if you decide to keep developing the project, I think it would be awesome to add an upgrade system where collecting duplicate copies of the same spell makes it stronger. Maybe placing matching spells next to each other on the roulette wheel could also increase their power, or even merge them into a stronger version when you have four of the same spell side by side. Just an idea! I also think adding more enemy variety would make the game even better.
Congratulations on a great game!
A Spin Roguelike where you use your enemies to your advantage.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4720205
The game was really fun, a Metroidvania for a game jam is impressive. I had difficulty because there was a glitched rope and I couldn't identify that there was a rope there, and the commands that appeared took me a while to figure out what to do with them. A musical note symbol would have helped. Apart from that, the game is very well done, congratulations.
Hi. I'd appreciate if you told us what you think of our game. https://lead-sheathed-cable.itch.io/ringbound
Hi. I'd appreciate if you told us what you think of our game.
https://lead-sheathed-cable.itch.io/ringbound
Hi. I'd appreciate if you told us what you think of our game.
https://lead-sheathed-cable.itch.io/ringbound
There are some mechanics that I haven't explained in the game, but I go into them in depth in the page's description, if you want to check it out
Hi. I'd appreciate if you told us what you think of our game.
https://lead-sheathed-cable.itch.io/ringbound
There are some mechanics that I haven't explained in the game, but I go into them in depth in the page's description, if you want to check it out
Thanks for your comment! Too many enemies in the earlier battles is one of the major complaints we're getting. We opted against it due to the fact that lesser enemies was making the line up harder, as we have no guarantee that lining up all the enemies will be possible every time, but we see now it probably wasn't the right idea. Thanks for your feedback.
RATED
Hi. I'd appreciate if you told us what you think of our game.
https://lead-sheathed-cable.itch.io/ringbound
There are some mechanics that I haven't explained in the game, but I go into them in depth in the page's description, if you want to check it out



