Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you very much for your kind feedback ♥, I'm very pleased you liked the aesthetic and vibe of the game and that you enjoyed it :D

I appreciate your note regarding how you felt tonal dissonance, if it would be possible you explain to me more what made you feel this way, or if there is something in particular that you would have improved, I have to admit the full outline of the game narrative script had to be morphed to the decreasing scope of the game due to the time limit, so I also understand if it feels like there was huge jumps from happy to grim that might have been better if they were given enough time. Thank you for your support. ♥

(+1)

Even more than the huge jump to the grim ending, I think it was the articles that sort of stood out to me. Especially before knowing the game's ending, reading about these very grim historical topics and events while watching cute pixel art guys ride stationary bikes to upbeat music was mildly off-putting, at least for me.

I will say, I don't think tonal dissonance is necessarily always a bad thing! In some ways it might work for you thematically to have those tonal shifts. Maybe, for example, creating that discomfort I felt while playing works in the game's favor once you're hit with that last link? Just some thoughts. 

Your point about the time limit makes a lot of sense too. I can appreciate that for a jam, the scope of the story needed to stay small while still being able to tackle this larger topic.

Anyway, hopefully that helps! If you plan on working on this more after the jam, I'll totally check it out. Like I said, this one really works for me.

(+1)

Thank you for clarifying ♥, yes the in game discomfort is part of the experience, replicating a bit athletes and spectators of countries affected by the world state and how they can enjoy world sport events but also feel the unease of it all at the same time, I was thinking what better ways this kind of text can be presented other than the athlete needing a "clear mind" :D, but also I feel like after watching some live play testing, the shock of getting the first typing text and the "fun 90's retro sport game time" is getting into complicated territories now is a plus I didn't expect, but it needs balance or people may feel like I'm taking these topics lightly which I'm not, and that is why when you brought up the unease you felt, I was very interested to know more, thank you for that :)

(+1)

Sounds like you have a really good handle on what you were trying to do and how it works and how it doesn't, which I just want to say I really respect. This really is an awesome entry, and I wish you the best in whatever you get up to after this, whether you continue to work on this or not!