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(+2)

Short and sweet, very solid start.
i've seen the "zone where you no longer have control" pattern a few times now and it feels like a really solid bit of space to work in.  platformers often aren't my thing but this is pretty compelling for what IS here

Thank you for the kind feedback. I thought about making another kind of game for the jam, but i stuck with a simple platformer.

I find that these kind of zones, when used in platformers can have several purposes:

1. As a timing challenge

2. As an aiming challenge

3. As a "gate" for a puzzle-level (didn't have the time to implement this though, sadly)