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The art style was a little simplistic for my taste, though I really liked that the level was random each time. I think the game would benefit from an additional mechanic or two, or maybe some different obstacles. Interesting idea and the gameplay was fun.

You're so right!


I actually had some more powerups and hazards—a shield, temporary flight, gusts of wind—planned, but I was running out of time and prioritized fleshing out the art and sound design, instead. I also spent perhaps too long fixing the menus for controllers, but I think all that was worth it, overall. I also had more plans for the art, such as light shaders and animations.