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(+1)

Hello! I have finished your game, I have feedback for you!

  • The title screen is very cute! I am unsure why the main menu has 2 'options' and 2 'exit's. The icons are cool, but you also have the text.
  • There is no indication that the difficulty selection in options does anything. Like the one you click doesn't highlight or anything. In fact, from a bit of testing I'm not sure it does do anything, the enemies always seem to have the same amount of health.
  • It would be nice if there was some visual feedback that your spell connected with an enemy and they took damage!
  • The music loop in the house has one part that goes on far too long, I thought the loop was broken for a moment. It gets a bit annoying.
    • Speaking of, the music in the dungeon does not seem to loop at all? It plays once and ends.
  • You eventually learn all the spells, but when I first started playing I needed my spellbook open at all times to see what I had to draw. It would be nice if it wasn't like half the screen.
  • Spells seemed... a bit wonky. I got spectral shot and heal down pretty well by the time I won, but the others were pretty hit or miss. Especially replenish, which is rough because it's a very important spell to have.
    • I know the 'controls' on the title screen shows you exactly how to draw the spells as an animation, but in the spellbook it's a static image. For the 'replenish' spell in particular it's hard to see where to start drawing that one from the static image alone!
  • I really dug the pixel art! It was cute, I liked the 'hand drawn doodle' aesthetic of it!
    • A few things confused me, I thought I could pick up the purple potions on the ground at first, and I didn't realize the cauldrons don't have collision until I was running away from some monsters and accidentally ran into one.
    • The coins and eyes looked too visually similar. I know one is horizontal and one is vertical but for a while I was like 'why am I not gaining eyes' when I was actually collecting coins.
    • I thought the slime ingredients were turtle shells, lol.
    • For the UI in the game some of the buttons text are bigger than the box they're in. I'm sure you're aware of that one.
  • It would be very nice if you could "bank" ingredients if you manage to get back home with them! Risking all your ingredients every time you go into the dungeon is really punishing!
    • Similarly, half your coins on a death seems pretty mean too. I guess I shouldn't complain, could have been all your coins, lol.
  • The slime enemies are the exact same color as the grass and they blend in. Maybe intentional? Looked a bit off to me though.
  • In some places your textures don't line up:
  • One of the Herb pickups is barely visible behind a wall. You can still grab it though:
  • The difficulty - this game is kinda hard!
    • I never managed to kill a slime. I used all my mana on one once, it didn't die, so I just left.
    • The rats I can kill, but it literally takes 10 spectral shots. I didn't use the other offensive spells because I couldn't reliably do them.
  • At a few points an enemy seemed to get 'stuck' on my and I just lost health until I died, I could not run away from them.
    • This happened 3 times, each time it was after the enemy walked into the top left of my character, then they just moved with me from then on.
    • I did manage to survive the third time by figuring out that you can 'push' them back off of you if you run them into another monster.
  • It is nice that enemies "de-aggro" if you get them off screen! I'm not sure I would have finished the game if that wasn't the case, lol.
  • Finally, how I won. You might not like this but I never managed to craft a single potion.  The eyes were just too far into the dungeon and the combat was so hard that I could never make it back to the house with enough ingredients for a potion, and I tried for a while! What I ended up doing was quick runs into the lower room of the first house where there's 6 coins, then ran back home to respawn them. The only spell I was casting once I figured out this loop was heal, tbh. 
    • I died a couple times doing this when I had 40+ coins, and that was not fun, I must say.
    • I did not see the entire dungeon, I know there's at least 3 different floor colors from the exploring I did do. I'm not even sure if there's more then 2 monster types.

Alright, that's all my thoughts. Sorry, I know that's a lot! I hope this doesn't come off as too negative, I'm trying to leave constructive feedback on every game I rate, and I just happened to have a lot of observations about yours! Overall I thought it was a really fun idea, and if some of the issues I've mentioned could be fixed I think it would be a great game! But right now it's too hard, unfortunately. 


Have a wonderful day and good luck in the Jam!

(1 edit) (+1)

I really appreciate the feedback. Also I will hopefully respond to most things I can answer.

1) For difficulty selection I didn’t get to adding a SFX on click or highlighting the currently selected option because I ran out of time.  Difficulty currently changes coin price for key and enemy health, enemy damage, and player damage.(In very small amounts bc no balance testing was done)

2). For enemy damage anims we just ran out of time again bc if miscommunication/not finishing art till late.

3) For spells you don’t want to have the circle to touch the center generally speaking and complete the circle and don’t do less or more.(Not saying you did that, but from watching people play the game those were common mistakes). Also I don’t know why I didn’t put the animated spells in the spell book, stupid mistake on my part.

4) When we(the devs, not random people) tried it some of us thought that the game was too easy so we didn’t make it so you could back items or keep more than 1/2 your coins.(Now regretting that after watching people play the game)

5)Btw slime and rats have the same health and fireball and lightning are good against enemy’s so you don’t have to sit there casting spectral shot(I know they can be difficult to cast)

6) Enemy’s sticking to you was a bug I wasn’t able to fix bc I didn’t notice it until too late.

7) After watching people play and playing it myself I don’t think really anybody crafted potions bc they were so out of the way.(Probably could’ve fixed this but making ingredients be less far into the dungeon.

I truly appreciate your advice/constructive criticism and I will try my best to make these changes(first ever game jam). Anything I didn’t respond to I didn’t do, so I can’t really answer because someone else did that. Again thank you so much for your feedback and good luck in the game jam.