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(+4)

I kinda feel the game is more of a promise as of now.

The gameplay itself is a bit jarring, which is meant to be the main appeal, I have to say though, the art and promise of the mechanics are interesting enough as for me to root for you guys and hope you keep working on it! I really really liked the concept :D

The roguelike mechanics of upgrades is cool, I liked the ragdoll effect when beating the enemies and i LOVED the first person hand model (though the actual shooting isn't as satisfactory)

I think the easiest workaround I can think of is basically making the enemies slower and making their spawns clearer. :D

(+1)

Thanks for the feedback and endorsement! I get that the game feels rough around the edges, we were 2 programmers and didn't really have much experience before this,  but the artist and modelers did the heavy lifting there to get people hooked :D

Again, thank you for giving it a try and helping us with your comment!

(+3)

I'd like to emphasize the fact that it was really, really promising! :D The concept of the weapon, the character, the aesthetic, and the modifiers.

That said, I don't know what your situation or time constraints might be, but I really hope you keep working on it!