np np, i see a fun a game, i play it xd. if you're planning to make improvements on the game, then i should mention the method i got a highscore in since its a bit exploitable.
i think you did a really good job on having a lot of danger areas which require you to constantly keep moving and not stay in one place, though there is a relatively safe-ish spot if the player is comfortable with dodging within smaller spaces and that is the bottom left and right corners. mostly during the 40-50 second mark, when the level becomes a bit too hectic i usually default to going over there and just short hopping the cannon balls that come my way. my player is immediately next to one of the cannons so i can easily see when they're about to shoot, so all i'd need to do is watch out for the other cannon ball coming from the other side of the level. the saws going vertically up and down the walls are small enough to allow the player to not have to move out of the corners when they come near, so i mostly just need to be careful about the positioning of everything. i wouldn't say this is necessarily an exploit or a bad thing to have, it still is difficult to consistently survive and spikes do spawn at the corners eventually, but it is a safer spot to be in compared to other places in the map, with most of the game taking place there like 70% of the run. though yeah this is just an opinion of someone that got a little to into the game xd. this might not even matter depending on if you add some mechanics that change how the player engages with the game (i saw some comments about using the bazooka to attack things), but thought i'd point out just in case!
but yeah, now im bracing for my highscore to get beaten any day now lol.
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Understood! It's quite amazing that you can find safe zones in my game. To be honest, I know there are safe areas there, but almost every time I test the game, there are always spikes spawning there. So I thought it would be balanced with the other areas of the level, but it seems you're lucky enough that they never spawn there. Therefore, I will definitely try to fix it! Let's see how I do that, and thank you very much for telling me this!