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I won't lie, I wasn't expecting much from this. I was wrong.

Strictly speaking, it isn't much; it's an okay platformer with workable-if-rough physics and a slide puzzle on top. What it is, though, is clever.

I liked it. I was impressed much more by the idea and design than the follow-through and that's exactly what I look for in these jams. it was an especially good idea to make the consequence for getting shot scrambling your controls, and only that. It turned what could have been a frustration into a somewhat inevitable, but also tactically managable diversion. 

Well done.

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I appreciate it a lot! Making the game solo means there's only so much I can do, so I'm really glad that the design concept shines through in this prototype here.