I won't lie, I wasn't expecting much from this. I was wrong.
Strictly speaking, it isn't much; it's an okay platformer with workable-if-rough physics and a slide puzzle on top. What it is, though, is clever.
I liked it. I was impressed much more by the idea and design than the follow-through and that's exactly what I look for in these jams. it was an especially good idea to make the consequence for getting shot scrambling your controls, and only that. It turned what could have been a frustration into a somewhat inevitable, but also tactically managable diversion.
Well done.