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Was not expecting gear-based Balatro, hahaha. This is such an interesting interpretation of the theme! I think I would have preferred if there were a little bit more visual distinction between the gear sizes while they're in your hand, and a tutorial would have been cool too, though I was able to figure out what was happening by checking the description. I was expecting gear ratios to play a really big role, but it seems like the whole puzzle is just trying to place gears in such a way that they don't break, which is cool too! I like it :)

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Thank you for trying it out! Everything you mentioned is stuff that i thought about, I just didn't have the time in 7 days. I will probably keep working on it after the jam and address those issues. Thanks again!