Was not expecting gear-based Balatro, hahaha. This is such an interesting interpretation of the theme! I think I would have preferred if there were a little bit more visual distinction between the gear sizes while they're in your hand, and a tutorial would have been cool too, though I was able to figure out what was happening by checking the description. I was expecting gear ratios to play a really big role, but it seems like the whole puzzle is just trying to place gears in such a way that they don't break, which is cool too! I like it :)