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(+1)

i appreciate embracing the silliness of the game, the movement is very fun and I enjoyed blitzing through the screen after getting a full charge. Since every bit of grass needs to be cut before progressing to the next level, I found that I had to slow down to get more control, which is less fun than catapulting around at full speed. Maybe instead you could try to cut as much grass as possible in a set time, as this would incentivise going faster and using the boost without having to slow down as much to cut every small bit you miss.

(+1)

Thanks for the elaborate feedback! I think that could be a really good alternative for a future update, we definitely want to address the current stage clearing requirement as it breaks the flow of the game a bit right now [: