rated!
really addicting game. i really dont have anything to complain about, ESPECIALLY considering the amount of polishing you were able to do within a week! this game would do numbers on mobile if you committed to adding a few extra obstacle setups/enemies and perhaps a way to extend a run (stopwatch pickups, to fit the theme?)
curious, what engine did you develop this on?
cheers :)
Viewing post in High Noon jam comments
Thank you so much! :) This means a lot!
I actually had some stretch goals for adding stopwatches to shoot for extra time, TNT barrels to BLAST the player upward, etc. Maybe after the voting and there's no limit on dev time I can go back and add those!
Godot is my engine of choice and what I used here; I just ended up removing the decal in front of the game loading on Web, which, was hoping to replace with something else but didn't have time hahaha