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The Power of Pride Bundle 2026 — $10 PWYC Edition
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kenn_exe

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A member registered May 12, 2020 · View creator page →

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Unfortunately I do not, but I should definitely start making some handles on all the places for my dev work!

I’m not the best at keeping up with social media, honestly; I created one for my pixel art but that one quickly got dropped just because of my inability to keep up with it all LOL

Loved the art style on this one!

It was a bit confusing and jarring at first to know where to go, what to do and how to do those things, but as you explore that becomes clear.

You also wrote in the description/page about the achievements but I wasn't 100% sure when I was getting said achievements, how many I had, etc. but I love the idea in concept!

Also a really great choice in your 2 colors, they definitely drive home the bandit vibe :)

This one SLAPS!

From the first level I wasn't aware of the whole ricochet mechanic, but right from the 2nd level onward it becomes very clear how this game plays. Super intuitive and addicting! 

Loved this one!

Big Inscyption and Buckshot Roulette vibes, which I always love to see :)

Only thing of note, and I'm sure you're fully aware, I wish there was a bit of fanfare to say when you win! Aside from that though the game feels really smooth and intuitive as a turn-based card-game enjoyer :D

Looking at the other comments it also took me a bit to figure out the right timing on the shot, but once I did it was a blast! (pun intended)

Reminded me of a carnival-style game where certain targets are good and other no-so-good. Very nice theming!

Loved the theming on this one!

The oooonly note I would add would be the ability to skip through the dialogue, as I finished reading it well before I was able to continue playing, but this may be a non-issue for other players :)

Aside from that, super unique and fun concept!

Super cute game! I love the art style most, very charming and all-together extremely cohesive.

Had a lot of fun with this one!

The music was bumpin hahaha

It felt very thematically sound as well. I was surprised at the amount of depth in the upgrades that the player could purchase, that was a nice little roguelike touch! Well done :)

Thank you so much! :) This means a lot!

I actually had some stretch goals for adding stopwatches to shoot for extra time, TNT barrels to BLAST the player upward, etc. Maybe after the voting and there's no limit on dev time I can go back and add those!

Godot is my engine of choice and what I used here; I just ended up removing the decal in front of the game loading on Web, which, was hoping to replace with something else but didn't have time hahaha