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This is seriously impressive for a jam game. The retro Quake/Doom style is awesome, and the fact that you got a co-op multiplayer extraction/wave defense game working in a week is wild. I really liked the old-school visuals, the rail gun felt great, and I could see this being really fun with a group.

The gameplay was a little confusing at first and could maybe use some clearer direction/UX, especially around the code mechanic, but once it clicks it has a really cool vibe. Great work - this is one of the more technically impressive entries I’ve seen.

Thanks so much! Totally agree on the UX of the puzzle, I originally wanted a hint system where players had to find clues and if you had too many wrong tries bad things would happen to your team - enemies/traps. But I knew I had to cut scope and keep it simple.