Cool concept and I liked the narrative throughout the game! Also a big fan of the art, it was super charming and lead to a cozy experience even if the situation was super serious. One piece of feedback about the game was the movement felt inconsistent at times. I feel like sometimes I would jump 10 feet and other times I would barely get off the ground. Also I got stuck in a wall and softlocked and had to restart at one point. Cleaning up the physics would fix a lot of these pain points.
Viewing post in Rotation Station jam comments
Thanks for the feedback!
Yeah, I think the inconsistency is due to some lag in the WebGL version, it felt a lot snappier when running in Unity itself. I think I just did a poor job optimising for running in the browser, and by the time I realised it was too late to fix all that. First time doing a WebGL build, so plenty to learn!
Sorry about the soft-lock! Did my best to avoid it but it happens.
Thanks so much for the feedback!