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The concept works pretty well. It creates interesting puzzle situations to be precise with the scythe. Although RNG can play a too big part: on most on my runs I didn’t score much simply because there weren’t enough ripe souls to pass by. I would wait 20 ore seconds before seing one. Didn’t felt fun nor fair. I was able to get 2 upgrades, but wasn’t patient enough to continue. I’m not sure the faster scythe was advantageous, given it makes precise movement more difficult? But again, a lot of the game-design would make more sense with more ripe souls to collect. I still had a pleasant time discovering it though. Good job!