I love the idea and gameplay loop, but it's too easy to cheez right now. I'd suggest blocking the ability to shoot and use the cauldron at the same time to add some stressful management elements etc. Also the spells are poorly balanced - fire is useless, lightning has too big fire rate and spread so you can just stand on top of the cauldron and hold it. Bomb shouldn't go through the cauldron and/or should damage it when it blows up next to it. Other than these balance issues, the gameplay loop is super enjoyable as I already said and I'd love to see it polished even more, with more enemy variety, spells, maybe some upgrades and levels - vampire survivors style - pick one of three after leveling up or something. Congrats! One of my favourites so far. And the music is very nice.
Viewing post in Witch's Cauldron jam comments
Thank you so much for playing Witch's Cauldron!! This comment really made my day! I'm aware of the meta strat right now and will patch it as soon as the jam finishes! (Cause i don't want to break any rules by updating after the deadline!) But, the initial idea was to make a sort of roguelike or a vampire survivors like type of game, but the time was running and i thought i couldn't make a list of upgrades and stuff, so I just made the game end and if you want to continue playing is up to the player! Definitely will patch this strat and probably will put some more things in the game after the jam, so please look forward to the next update!