It's actually really cool that you're sharing your perspective on what you'd change if you'd designed the game :D
I get what you mean about mechanical skill versus the depth of the game through deckbuilding.
Since, for me, you figure out pretty quickly what you’re going to choose, it’s rare to really mess up, and I didn’t find that messing up was too punishing. I think I’d rather keep this element than go for pure randomness, haha.
Thanks again for your feedback, it’s really interesting.
