Even for a fast prototype I think it needs some more feedback and visual clarity.
Flash the enemies white when hit. Change the hue of the player so it doesn't look exactly the same as the enemies.
This would help a lot with visual clarity. (You also just die instantly when you start it lol)
You put a lot of effort into all different stats and menus before putting much effort in the gameplay loop.
I think it might be better to make the basic gameplay of moving and swinging a sword satisfying and fun first before adding a bunch of stats and weapons.
The player doesn't feel the systems.
The player feels how the moment to moment gameplay feels. Even if there's and in depth stats system it makes no difference if the player isn't engaged by the gameplay itself.
Good luck if you continue working on this! 😁