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Enigma47

35
Posts
2
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2
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A member registered Nov 04, 2025

Creator of

Recent community posts

A cool game indeed. I had fun playing

It was enjoyable

Quite a fun game. Though wish I could try multiplayer

Quite a fun game. Though wish I could try multiplayer

Let me know what you think of this
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716481

This is quite nice, the art is amazing. Though the dashing diagonally could use some work, since it's difficult to navigate at times.

Thank you for the feedback and you're right. I do intend on working on it... thank you 😁. A full re-work of it. And as for the issue about the spawn kill, I'll be sure to fix it once voting ends, and add it to the new update.

Anytime  🙂‍↕️

Very fun concept. The bike was also slow lol, but it was SERIOUSly fun lol

A fun game indeed. I liked the theme

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I enjoyed playing it. Would love to see more in the future if you intend on continuing the game

Thank you for your feedback! And yes, I've got a whole lot in store, that's for sure. I'll also rework some systems to make it better in the next update. Stay tuned 🙂‍↕️ 

Yes indeed. I'm planning on expanding it even further after the jam ends since I got a bunch of ideas and unique swords and levels I wanna make

Hey, here's mine

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716481

Love the art and gameplay was smooth

Here's my game

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716481

Here's my game

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716481

Had fun playing

Thank you and yes, I intend to draw everything again. I focused working on a prototype since I was short on time. I'll be doing a lot of updates on it when voting ends.

A fun game. I enjoyed it

Thank you. I'll make it much better in the next update 

Thank you! I see, I intend to re-work the art work for the weapons and well everything really. Currently the only way to tell which one is better or not is through the stats under the inventory. I will also add a damage text overlay as a QOL feature. I'll add the audio for when enemies are hit.

Quite a fun game. I enjoyed it 🙂‍↕️ 

Thank you! There's a riddle I gave under description, you have to press that key at the counter in order to service them.

I enjoyed it

Hey, the game isn't working, only shows black screen.

I enjoyed the concept, the art was great. Quite a fun game, would wanna see more of it.

Thank you! And yes, currently, I made it so you increase sword speed through stats, so it will start out rather slow, but it should be quick if you assign the first few stats you earn. And you're right, I intend on further improving this concept since I have a bunch of ideas in mind and I'd like to see them through 🙂‍↕️. Didn't have as much time as I had hoped for cause of things currently happening in my life. So I made a simple prototype and I at least wanted to make the concept show even if it was incomplete lol.

Thanks for the feedback, yes, it does deal damage to the enemies. Currently I hadn't set up a UI for enemy hp, due to things currently happening in my life right now. So I didn't have that much time to do so. Hence why I plan on improving it further than what it is right now. 

Thank you for the feedback. I'll be sure to do so.

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https://enigma47.itch.io/summer-jam
Discord is  frostyflame

Thank you for the feedback... will fix the error.  The game is a simulator, I didn't have enough time to draw characters, so I made an alert system for whenever a customer is present, so you head to the cash register to serve them, you also have to manage supplies around the shop which can be accessed by the phone icon. 

Lol, I see.

Thank you for the feedback. The inverted controls were made as part of the limitation of the jam's event. So rather than doing the standard WASD movement I inverted them.

Thanks you. I'll be sure to add it