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(10 edits) (+1)

I just bought this, but its a bit odd.

There are things missing from the pack 3.0 that are in the tool.
For example, rogue only has 2 weapons in teh pack 3.0

There are other oddities not explained anywhere, such as the weapon rendering layer swapping depending on weapon type, animation and frame

Are you able to elaborate on any of this? I am trying to get a working paperdoll system in my game using all available assets. You editor is clearly doing some additional logic, but this is not in the tutorials.

Overall I love the artwork, but its a nightmare to actually use =/

Edit: After several hours of attempting to recreate this, I can see that you are definitely using two copies of the weapons in your editor, it seems you are using a mask to selectively display certain parts in different layer orders. This is a bit of a cheat and makes it a bit of a pain to work with. It is meant to be  modular, but you haven't designed the sprites in a way that makes them usable dynamically.

Side note: The archer skin tones also dont flash red for the damage animation

Hi friend, thank you so much for you feedback! sometimes when I design an asset I do not know when something it's clear and acessible or not, it's great when people send me they feedback so I can get the tool better.

The tool actually uses the same png but it's duplicate and masks some aspects, the main goal was to demonstrate that with the png you can create an character or a system, but it does need some work on the engine to make work, and now I realize that this actually is not explained on the guide and and it's not handy, so I'm planning to extend the spritesheed to add the layer behind and upfront so It can be more usefull, do you think this way it's better?

Also I want to ask if you have aseprite? because the ase files does have all the layers that I use and you can export them in separate or you can see how it's the layers order.

If you need me to send you any aditional files to help you with your system before I update the asset whould be my pleasure

Also, the file of the rogue really only have two weapons, sorry for that I will update, the same for the sprite of the archer.

(8 edits)

Hey thanks for replying. If possible an export that gives both layers would be good. I will try and get what I need from Aesprite in that case, but as I said, the Aesprite download version is missing assets that are in the tool version.

The most helpful thing you could do is to upload the Aesprite version but with all assets included.

The rogue has 6 weapons if you download the tool, 4 of them are just missing in the 3.0 pack =D. Worth updating the downloads if you get a chance.

https://ibb.co/S4rk9vKn

Deleted 11 days ago
(4 edits)

Ok i finally get it, in aesprite you are using 6+ layers for each weapon - these are compressed to one in the export which does not capture the true end result. Also the rogue weapons are in there. The problem is the way you are flattening the image. I think the export should export two or more parts of the weapon layer, based on z index

'Weapon to draw behind'

and 

'Weapon to draw infront'


I will see if i can get this working myself, thanks
https://ibb.co/1fzmTFsR

Thank you so much for your patience, yes I will update as soon as possible, any thing that you think it can help the tool to be more useful is appreciate, thank you!