Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

Ok i finally get it, in aesprite you are using 6+ layers for each weapon - these are compressed to one in the export which does not capture the true end result. Also the rogue weapons are in there. The problem is the way you are flattening the image. I think the export should export two or more parts of the weapon layer, based on z index

'Weapon to draw behind'

and 

'Weapon to draw infront'


I will see if i can get this working myself, thanks
https://ibb.co/1fzmTFsR

Thank you so much for your patience, yes I will update as soon as possible, any thing that you think it can help the tool to be more useful is appreciate, thank you!