Love the implementation. I also thought about a wind-up toy, but couldn’t really concretize the idea in any specific way (I was also thinking a lot about sadder ways to include execute the idea jaja, nice to see a more cute approach). Love to see someone did it, and in such a complete way. Overall, it’s all pretty solid, the art style, the vibe, and the main gameplay. The only thing I’d say is that it would be a good feature to have a self-destruct button or something to quickly try again if you get stuck on a level. Many times I ended up in positions where I couldn’t win, so I had to wait for the baby to kill me or go to the menu and select the level again.
Love the illustration at the end. But rats make me crazy.