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Thanks for your comment ! You said "Never ended up really feeling like I was improving the computer" I get what you mean, that's bad game design on my end. At first I wanted to display an "average power" value when hovering each of the connector on the side so the player could see that it would increased when they bought more qbits, but it was more difficult to do than anticipated, had variations that the player would not understand and would make everything more confusing than necessary. So I just thought people would buy stuff in the shop, place it on the grid just because they can, and hopefully the money will eventually go up xD. When I published the game I was not expecting anyone to win the game or understand how it worked - even for myself it is confusing -  I accepted that it was missing to much UX and consistency in the behavior, and hoped that the spinning part was good enough