Thank you! Initial idea was not a card game, something about my idea of abilities in my game, turned into using cards instead, kinda happy I pivoted early for that. I think I got my vision through pretty good despite everything I had to sit down and learn at once.
The beginning of the game is supposed to be a little more boring and easier, to try to make the later rounds be more challenging and fun, adding more difficulty, variations in card and upgrades you get in later rounds. Time went by really quick and suddenly I didn't have time to add more cards or enemy mechanics. I had boss mechanics and more buffs/debuffs planned, along with more enemies. Juniper said something about keeping the scope down and making it polished in her videos so I tried that instead.
I really like the idea, the upgrade reveal was supposed to be a fortune wheel actually, but I ran out of time, so its an "animation" of it selecting the card for you instead.
Adding cards for the enemy to play would be really cool, would have added a whole other element to the game to balance.
All of your ideas sound really nice and I will do a rewrite of the code for a better foundation to develop further and then update it more, me and my friend developing it really liked how it turned out so we also want to see where we can take it.
Appreciate you taking your time! <3