That's really nice to hear, if it really is a nice foundation, I might continue updating the game!
Twikzz
Creator of
Recent community posts
I tried really hard to make the game a challenge to beat, but not too hard. It's a fine line for sure.
You know what would have been cool, a nice background story to the game!
I had more cards and animations planned, but had to stop changing and creating systems, to polish the game instead because work came in the way! D;
Appreciate your kind words! ;D
If there's one thing I wished was better with my game, it would be the theme implementation. Had so much planned, it was either a really good theme implementation or a playable game in the end. Now that I have some experience I will be able to plan better next time!
I did my best :)
BUG(s):
Holding left click and opening pause menu, then unpausing causes the chainsaw to still make sound and spin but doesn't do damage
When using the spin ability, the damage text doesn't pop up for every enemy killed (could be satisfying, could be really annoying)
SUGGESTIONS:
Felt that the game could be better balanced with the fuel, larger fuel capacity in the chainsaw for even more fun to be had :D
Would like a visual cue somehow that my spin ability is recharged.
Would like better difficulty ramping, I feel like I'm getting jumped in an alleyway by about 1 minute in lol
More content to explore - There might be more content actually, just that I couldn't reach it
Maybe som upgrades like different weapons or some passives etc.
POSITIVES:
The loading screen looks so good, really like the typing sound effect.
Music and sounds are great!
Satisfying gameplay
The popups and everything like that felt rewarding
I think you got a great foundation to build a really cool game, keep it up dude!
Holy shit.. Now this is what I call spin to win. I don't know how to put it all into words, but I'll try.
Starting with the negatives:
- I played it on my semi decent laptop and it lagged a little, then the third enemy type came in with the laser cannon thing and now it lagged like crazy. Couldn't make it further because of it unfortunately.
- I wish there was better art other than just simple shapes, but its passable because of the gameplay!
- btw isn't credits at the bottom supposed to go from 1 > 0 when you click play.
But I think thats a minor complaint compared to how good and fun this game is. The music is good, the sounds are good, the effects are good. The stats overlay is really cool. Main menu is really good too!
I love it so much, it was easily my favorite game jam game yet, I really hope you to continue updating and making this into a fully realized game with even more depth and content. If you're open to it I would be happy to keep in touch on discord to share progress or just chat about it
I can't post my screenshot because of a missing token error
Can't say I like typing games at all, dont know why this felt a little addicting, maybe it was the chair.
Are you supposed to not be able to type anything in work mode until you have stopped spinning. if so I would like to see this changed so you can start typing directly:)
This was very enjoyable for me somehow, would have liked more music and sound effects for me to give higher score on audio! :)
Other than that it felt polished and fun!
Dang, puzzle games aren't my strong suit, I couldn't get passed level 3.
I think I would have liked a easier build up of difficulty, but I could just be bad at puzzles lol.
I really wanna know how you beat level 3 tho.
I can comment on what I see tho,
The visuals are cute and unique, I like that.
The mechanics are also unique and cool.
Wish I could have seen more of the levels tbh, skill issue :)
I completed the first round, gonna be brutally honest and say that I don't like typing games. But as someone else said in the comments, if you're into that type of game, this seems cool. The execution seems well done for what it is :)
I like the concept of competing, wish there was other gameplay than having to do a monkeytype thing.
The art is great, fits really well, sounds and music is great too.
I completed the first round, gonna be brutally honest and say that I don't like typing games. But as someone else said in the comments, if you're into that type of game, this seems cool. The execution seems well done for what it is :)
I like the concept of competing, wish there was other gameplay than having to do a monkeytype thing.
The art is great, fits really well, sounds and music is great too.
Ok, I love this tbh. The visuals could be a bit more fun, looks good tho for a game jam entry.
I'm rating this 4/5. The only two things that's gonna lower my score to a 4 is that it's a bit hard to tell what's in front of you. Would like to see more ahead so I can adapt easier. And I would like more maps, because this is awesome.
Sounds are great, loading screen and main menu looks professional.
You got to update this game more post game jam!
A little small game window on my PC, would like a fullscreen button!
The milk counter doesn't reset when you reset,
I couldn't get past the first cow, tried for about 8 minutes. I could just be an L gamer lol
Would be cool if instead of touching the hole, you had to roll inside and down the hole to lose, this way it feels a bit more immersive and feels more fair.
Liked the bait with the first milk you had to jump to get
Great work with the visuals and the sound/music.
Fits the theme well also
Sounds would have made the game much nicer and I'm sadly not a fan of the visuals.
But other than that, I found the game conecpt interesting, maybe implement some type of combo system where if you get multiple at once for a longer duration you increase your combo, which increases a multiplier for your score. Like in some like the tony hawk games and such.
I thought it was very creative and according to theme
