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Perhaps the Uz need to have their language difference played up more, too. There's some "Hulk speak", but they're not really stupid. The Aldryami have some lore (not of the vintage when I played) that they do have their own language, but use it just to mess with humans and actually rely more on a kind of group think for decision making, so I'm not going to push on it more for them.

A minimap is often a great QoL to have, especially with an overworld this big. I thought about finding a plugin for it as soon as I saw how big the "Tarsh" map was. Would want "fog of war" though...

There's already so many recruitable characters, but adding another Thief might help... While you can switch "Dave" to Thief in Dylos, I could make it easier to do that too. One thing I've worked on but need to make sure is implemented globally is having one or both Thief characters, and the relevant items, give a bonus to trap detects. And as it is, lockpicks are an automatic success if the party has the required picks; I've watched enough murder mysteries and real-life locksmiths to know it ain't easy for amateurs, although in RQ terms how tough can a lock be? (Current RQ doesn't even have a Pick Locks skill, just Devise under Manipulation, and no Detect Traps just Search under Perception. It's a system for doing hero quests once in a while, not dungeon runs every day.)

I saw there was a kidnap cutscene map, like some others it has problems with the Movement Routes but nothing insurmountable. The one in the opening with the caravan looks much better now... And I just added a quick cutscene with the whale using the graphics I got from Guardinthena, may even add the "inside the mouth" images too.

Having a goal to even FIND the SH dungeon is fine. It's not supposed to be easy, or the Lunars would have done it already, right?

The Ivory Plinth is indeed a possible location for another dungeon. The image that I found for it (Wyrm's Footnotes) actually made me think of what you did for the Cacodemon temple already! It's not just an obelisk...

I'm on board with everything you can and are willing to do!  -

-maybe the player has an old dated map with only the city and fort locations to not reveal too much? otherwise, this would be in your hands... besides making something on MS paint and adding the picture, I don't have a clue as to how i would make this 

-changing Dave to thief early would be a solution.. maybe the quest giver guy in the starting INN could do it? or maybe he has a new sidekick? I just didn't have the chops to make it a skill based game. so the locks are gatekept by money( which I'm not crazy about BUT does work for a newb.)  if you can make it anyway based on skill or you will have blown my mind.  same with traps, there should be more in the game and a thief in the party should note when they deactivate them ( otherwise you wouldn't know)

-i DID try one which wasn't my first but for whatever reason, didn't work. I'm excited about the whale scene ( the whale was from a module But i can't remember it's name... something about Prax).

-If you like it then i feel ok about it

- it's totally up to you, all I know is it's sacred to Tusk Riders, but it could be advanced tech, or just a giant's bone in the ground. Since its made in post, I'm thinking a brutal, screw you dungeon (with random teleports) only for the most experienced player with a unique skill or weapon at the end. BUT I'm just spitballin' 

 HOPEFULLY LAST THOUGHTS

-So, i never REALLY messed with TP. I would have just taken it away if i could have, but anything or any sensibilities you put into the skills and their TP relations wouldn't hurt 

-Add any skills you think would make it more fun btw

-When deploying i wish i had made the japanese SH art the thumbnail. Its the one on itch.io. This is one of my biggest regrets as it foreshadows the encounter with Fillith AND Trolina vs the party(which i tried to make the standard but also avoidable).  

Anyway, I can't wait to see what you can do! I think you should add yourself to the credit roll in the starting inn, it wouldn't be presumptuous!