OK, I may have misremembered about the trolls. It must be Mostali Im thinking of. They both should check for a book or COMP LANG. Some things Ive been thinking about aren't coding goofs but a few design issues left out what do you think about....
an overworld map- I had/have no clue how to do this. May not be needed anyway
- another recruitable thief somewhere in the game. (you'd have to add the character to the light script which you'll find on each map) because with only 1 recruitable thief, it makes the player HAVE to choose thief as class in order to have access to the skills early on and an easier thief to recruit then the guy in jail ( I don't even remember his name becasue i never recruited him) could help with that design problem.
-a Trolina kidnap cutscene. I just used text because i couldn't get a cutscene to happen.. thinking on it now, i know what i did wrong, but that moment COULD have some emotional/narrative impact in a cutscene rather than the normal descriptive text. there is so little narrative anyway i think it would help the game. {what i would do now is transfer to a small map and have the scene play out there. the party is ambushed( maybe some damage) and they count heads to find Trolina missing. And general directions as to which way the Broos went}
-maybe the location of the final dungeon? it should be revealed if you have the ranger in the party, there may be another way but i don't recall. But do you think that was a poor design making the cave hidden? i still don't know how i feel about it... maybe if you find it once it stays revealed?
- maybe an extra dungeon for the ivory Plinth? I didnt look to much into the Ivory Plinth but it IS a loctaion on the map and if you wanted to make something out of it, it would be the perfect spot for it.
Once again, I'm just thinking outloud, I can't wait to see what you've done! lets talk again soon