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Excellent feedback. Thank you for taking the time to review.

Yes, I mixed up my East and West for one of the exits in Rm 9. And Qitar was with 60 HP in mind (not HD) and I see how I could have made that more clear. 

I do like your idea about how to handle 'paralyzed' characters, I agree that having players just sit and skip turns is generally a bummer around the table. I also try to keep them involved, maybe it is doing something with disadvantage, maybe they can move or attack, or do one thing, but the important thing is to keep them involved. 

Anyway, I appreciate your insights and taking the time! If you do end up using any part of it, I hope it serves you well. 

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I feel like my review was a bit criticism heavy, but I was impressed by the pick up and play ease of use and the room layout in particular. You're like two review/edit cycles from a "Man, this is awesome!" minidungeon. Thanks for putting this out there!

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Globinpunch had a good expoundation on ghouls and paralysis on their blog, ifn you want to see a better articulation of my brief suggestion : https://goblinpunch.blogspot.com/2019/10/scraps-of-undeath.html?m=1

Ah, I appreciate that, too. I'll check out the link. I'm a one man show over here and I play games with the same group of friends I've known for decades. A little feedback and input from someone outside my group is helpful. I do periodically return back to my projects, do some updates, and improve formatting, and everything else. You've given me some valuable considerations.