The head spin animation and power-ups were the best of the game. I really liked it.
But as others, until I figured out I could do that, I really wondered how is this related to spinning. It would be cool if you included spinning in some other part of the game as well. Like maybe making the owl fly in circle patterns.
Related to AI, I'm kind of uncomfortable with that. How was it for you using it for coding and focusing on other aspects of the game? Do you see it as a reliable way to maybe develop an even more complex game?
Do you think having another human programmer would of been different/better/worse?
I'm not asking in a judgemental way, but in a curious way.