Recent community posts
Binge watched the devlogs and had to try the game. I suppose I will also try out the Devbuild on the Discord.
I appreciate the translation, that's a good thing to think about early on in game development.
One thing that I've noticed (you might've already fixed it), is that when you pick multiple items up at once (Ingots after smelting), then you only see one text to show what you have picked up. I'd suggest using multiple lines of text like in Terraria.
that is a lot more time than I've spent playing... though my high score is 143.
Some advice for anyone having trouble:
-You can transform back to human using SPACE.
-There is a minimum of three enemy birds between two coins and the more birds went by since the last coin, the more probable it is to get a coin.
-Jump very quick and late, to get over the cacti, even if a bird is directly above it.
-Transform back to human after collecting a coin, to prevent using up too much of your "bird-time"
liked the music + sounds a lot. Highscore 21. I don't think it's possible to score much higher though.
It breaks my heart to give this game such a high rating because I expected mine to be a good winning candidate. Good Job!
oh, sorry about that. Personally, I think, being lazy is one of the core characteristics a programmer should have. So it was in no way meant like an insult. I would have probably done something similar since I hate coding AI's.
Though it resulted in a problem, that the ghosts sometimes teleported inside of Pacman. That's really frustrating.
As I said, it is a very good Pacman game and the changed movement of the ghosts really makes it more interesting, as long as you still can act so that you won't get trapped.