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Thanks for playing!! 

And I did consider inertia/momentum! It makes total sense given the setting. But it doesn't match with the limited air mechanic. since the whole point was to make moving(rotating) a conscious decision each time. I also considered but in a tiny bit of momentum, for game polish purposes, but for a game like this where precision is important, I think even that tiny difference could cause you to miss a shot an die. Basically I had to hold back a bit on the realism in favour of game fairness which imo is a reasonable trade off.

BTW I LOVED your game, my personal favorite in this jam. Truly a level of polish and atmosphere that I hope to achieve in my games someday. I really hope you and your team keep working on it. Not that it feels incomplete, I just want to see it developing somehow :)

(+1)

We have big plans cooking, and a devlog about our thinking regarding jams and continuity coming soon.